You find yourself in the Circuit. 
Can you escape the machine?

Circuit Breaker is a 2D puzzle Platformer built for GMTK Gamejam 2025.

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Controls: 

A/D - Move left and Right
W/Space - Jump 
E - Interact 
Esc - Pause

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Game made by: 
Kryppers
Jassafras
Simibubi 
Starlotte
Jozufozu
Gamez7
Zelophed

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If you are using Firefox, clicking "Run Game" will cause a popup to appear instead of playing embedded, sorry.

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Fonts use are Dogica and ItemWorks. 

All other Assets were made by the team for the Jam.

StatusReleased
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(19 total ratings)
Authorszelophed, Kryppers
GenrePuzzle
Made withGodot
TagsPuzzle-Platformer

Comments

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wow. I can't believe you made it in 4 days... what a creative gem. I can't imagine how you design the level?? what a great game. congratulations!

in DESPERATE NEED of a fullscreen button, I would have quit halfway if I didn't like the game so much

Cool game. I'm not sure what the intended order of things was. I discovered the exit before I discovered the maintenance floor, and the clue in it seemed to suggest something that I had been doing the whole time? Unless it meant something else? Or was I not supposed to realise that power until right at the end?

I managed to softlock myself by rotating a platform to a point where it's blocking me going past it.

Bellissimo. Mi ha ricordato un sacco Tunic e un pizzico di Animal Well. 

10+

I'm really stuck, I got to the second hint monitor but there seems to be no way to reach the place it's referring to.

Nice, short game.

Was never stuck or felt like my next goal wasn't clear, which makes it one of the best puzzle games I've played.

Minor Spoiler:

The "puzzle" I spend the longest on was realizing the "map" doesn't just show you everything you can see.

Played for about an hour and since I couldn't figure out the solution how to get any further than that, here's what I liked and didn't really.
The soothing music and pace is nice and calming.
I liked the whole idea of the game and it's fun up to a point of course where you get stuck and can't go anywhere from there.

The info panels were shown quite short and I had to open them 4, 5 times to get their meaning. Can't you make the player decide when to shut them?

Some kind of hint system for players that are not so much Sherlock Holmes would be great! So that they can actually finish the game if they decided they've been enjoying it.

I understand it cannot all be perfect and polished as it's a game jam game, but if you made at least a small update that'd help a lot of players I suppose.

Fantastic game! This game is my favorite one at the game jam!

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Never thought it was possible to spend an hour in a relatively small level and still keep discovering something new every 5 minutes!

How do people make stuff this good during a game jam? If you ever update it, I have only one piece of feedback: please make the hint robots change color when you read them and/or let us see all unlocked hints in one place. Other than that, amazing job.

Im so confused

I have the four digit code but nowhere to input it into??? am i supposed to use the lift in someway? ive seen all of the tvs except the one behind a locked door, so what do i do?

I made it up to the top level with some momentum shenanigans. i dont think Im supposed to be here because the lifts still on the first floor

nvm I looked up a help guide how am i this stupid

Where is a help guide? I am stuck at the same part you were

(1 edit) (+1)

There is actually a treadmill that doesnt hook up to anything. Try to find where that is and play around with it. Try to see what it could hook up to

After almost 2 hours still cannot find how to go to exit. The treadmill rotates an underground layer and opens a door, but how can I use that door? There seems to be no connection.

(2 edits) (+1)

First Run: 26'27"

Fastest Run: 00'28" 00'27" 00'24"

Stellar piece of art! Loved the whole experience. It's really clever how you didn't lock away any tools. Each time a new tool is explained there is a moment of "OHHH XYZ thing makes sense now! Cool!" 

Done speed-running now.

I also tried speedrun after I finished the ending. and that was fun too!

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How can anyone come up with all this genius in 4 days?! Honestly if I was a publisher I would just give you my money and confidently wait for a huge return on my investment 

I loved this, until I didn't. Great game, great atmosphere. I got 3 of the 4 digits and no idea where to get the last one, but somehow i couldn't brute force it either... feel a bit empty now :(

There is a way to find all the info you need without any guessing. Pay attention to ALL of the hint monitors. If something didn't seem to do anything, try it again or for longer.

Yep, got it all in the end. Now I have closure I love it again :) 

(+1)

The thing that makes Circuit Breaker special is a detail that really isn't rooted in one aspect of the game, but rather the game as a whole: Its tone and pacing. The game is presented as a 2D puzzle-platformer that meets the requirement of the theme "Loop" by sticking you in one roundabout level. This can be daunting for the player, as the thought of spending an hour (that's how long it took me to beat the game) on the same level can overwhelm them pretty quickly. However the game fixes this by presenting the player with certain "motivations". Clues that work not based on vaguely worded messages but images of the level the player has gotten to know so well, straightforward hints towards new controls that give the player better access to the level in some way, and backing the whole game with an ethereal soundtrack that allows the player to contemplate and think without getting stressed and rewards them upon finding a new area or control by altering the music to match the feeling. All these factors help shift the perspective of the player on the level, either literally or figuratively, reinforcing the player's conviction to complete the game if ever it gets low. It allows for the tone to be set as slow and contemplative while allowing the pace of the game to quicken the more you understand it.

Another interesting thing about the game is how well contained it is. It doesn't feel like the game needs to expand a whole bunch to be more fun or to complete an idea, its just fun as it is. For a game jam project in particular this is very impressive, as it is pretty easy to make a piece of something that you wanted to make but ended up not having enough time to see it through fully. It has just the right amount of depth to start and end satisfyingly. Truly amazing work!

Very well put! I wholeheartedly agree with every point you've made. You made a good point that I didn't consciously catch. By having such a small area that the player loops through, it grants them intimate knowledge of the area so the level image hints spark an immediate understanding of where to go.

couldn't figure out how the the top two sigils changed most of the time they just showed the rectangle with arrow. Managed to brute force the lock on the exit pad

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travel the other direction ;) left goes "down", right goes "up". The Arrow Boxes are the "lowest" symbol on the counter.

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Screen is too big.

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amazing game, great mascot quality character, feels great to play, puzzles are great. loved it!

Amazing game! How are you supposed to find the 3rd number in the exit code though? Had to brute force it since I couldn't figure it out.

It's in a fake wall, which you see as striped if you look at it from behind.

Is it these ones? I couldn't find anything to do with them

Checked them again, I found the way to get in. In my opinion it should be more clear which way you get into the wall from, since the wall encompassing the whole block really confused me.

This is possibly my favorite game of the whole jam so far. Great job

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It's a fun game but the distortion really was making it impossible for me to play.

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Loved this, it's got some Cave story energy to it in some way.

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i love this game and designs in there

So so good! Had a blast figuring out these puzzles.

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Ah so cool! After beating it I replayed it with all the knowledge I'd gained and beat it in 52 seconds

I was able to do it in 29 seconds :D

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THIS IS a really fun game but the camera kinda made me motion sick

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jaw dropped every few minutes. i like how many mechanics just aren't told to you until later even though you could always do them. really cute game!

OUH SO COOL !!!!!!!!!!!! rlly rlly fun tricks they play on u. the game has more to it than u might first think. wonderful job on this

(1 edit)

Incredibly fun but Incredibility difficult puzzle  platformer reminiscent of animal well and titles like it. Love the atmosphere and music!

Very nice game :))